![]() ![]() Somehow the upgrades are both super random but don't feel varied enough. This move fixed many of my issues with difficulty (mostly by making things too easy), but there are other aspects of this game that grow increasingly tiresome as you try to continously collect bloodstones.Īs a procedurally-generated game with randomized loot and perks to customize your skeleton, I found the upgrades I came across popped up way too infrequently to feel like I was really building my skeleton into a specific kind of killing machine. That said, if enough enemies stack up or your finger misses a virtual button by a hair, it is easy to find yourself in a situation where you're eating a lot of damage and perhaps dying before you have much time to react.īecause of how easy it can feel to accidentally miss or press the wrong virtual buttons, I found myself enjoying Skeletal Avenger most when playing with a Bluetooth controller. For the most part, combat is not terribly complicated and enemy AI is easy to exploit, making the possibility for flawless runs almost always feel within reach. On the flipside, if you complete dungeons without losing any life you receive bonus bloodstones for achieving "flawless revenge."īecause of this risk and reward structure, Skeletal Avenger has a somewhat awkward difficulty curve. Death resets your progess on the dungeon you were working your way through and takes away some of your accumulated bloodstones for good measure. With these abilities alone, you need to try and stay alive across as many dungeons as possible to rack up your collection of bloodstones.Īs a run-based game with roguelike elements, Skeletal Avenger punishes players who can't stay alive. ![]() As you dungeon crawl, you have a primary weapon in tow that has two unique attack buttons, a limited dash ability, and the power to remove your head and chuck it at enemies. Killing bosses grants you bloodstones which are a currency that unlocks harder levels with more powerful bosses that live in other dungeon types. It's one of those premises that is so dumb that it's cool, but what it translates to is wandering through procedurally-generated multi-floor dungeons where you kill mobs of enemies, avoid traps, and find upgrade abilities and loot before facing off with a big bad boss. ![]() Skeletal Avenger is a top-down action game where you play as a pissed off skeleton who has been reanimated to get back at those that contributed to their demise. ![]() This is no different for Skeletal Avenger, which jumbles together a bunch of tried-and-true roguelite systems with one or two gimmick mecahnics into an end product that doesn't feel like a cohesive whole. Where they found success in run-based shooters previously through titles like Neon Chrome, Xenoraid, and Time Recoil, their latest attempts at remixing the foundations of these games into new titles have had pretty mixed results. Granted, the competition in this space is pretty tough to match, but in the end this just comes to the table as a serviceable roguelike dungeon crawler, not necessarily a great one.You know the old saying "If it ain't broke, don't fix it?" This advice seems to have been plaguing developer 10tons for a while now. The real issue here tends to be longevity and that’s tied to a comparative lack of real variety as you grind away. While there aren’t a tremendous number and variety of weapons and items to work with you can usually get equipped with gear that suits you on an average run, but depending on the whims of the RNG gods you’ll definitely get some runs where it just never comes together. While not visually terribly diverse or exciting, what it does offer up is an approachability you don’t normally find in roguelikes, skewing a little more towards letting you feel powerful before cranking up the difficulty and smacking you down. As a die hard roguelike fan I’m always eager to check out something new in the space, and Skeletal Avenger has some merits that help it at As a die hard roguelike fan I’m always eager to check out something new in the space, and Skeletal Avenger has some merits that help it at least get off to a reasonably good start. ![]()
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